A novel UML-based methodology for modeling adventure-based educational games
نویسندگان
چکیده
Abstract In the last years, serious games have been successfully exploited in different areas. However, spite of powerful tool that this kind video has proved to be classroom, a few methodological efforts conducted order involve pedagogues or educators design loop these or, one step further, include students co-design process promote learning through as context. With objective, paper presents set metamodels could facilitate conceptual type games. To end, complete graphical notation based on UML standard (with adaptations) is defined for representing components games; having mind improve collaboration between team educators/students and technical during process. Finally, diagrams production specific game, titled Uranus, are illustrated, show feasibility proposal. addition, validation experience was with computer engineering test value proposed graphic educational
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ژورنال
عنوان ژورنال: Entertainment Computing
سال: 2021
ISSN: ['1875-953X', '1875-9521']
DOI: https://doi.org/10.1016/j.entcom.2021.100429